

That just compounds the lack of variety in the skills as well. Some are pretty interesting, such as one that summons a insanity-inducing god to stare at things, but my characters also had no less than three horizontal fan skills available to him which, again, fails to really capture the imagination. They fail to capture the imagination despite the three tiers of more significant, but still pretty benign upgrades. Most of the time in Torchlight 3 you get, say, a 5% increase in duration for a skill, or a similar increase in damage. In other games in the genre you get a new skill or a modification and it can significantly change a skill you already have. Because your skills all have multiple levels with small, incremental upgrades, they’re just dull.
#Metacritic torchlight 3 upgrade#
Each trees is made of active and passive skills and each of those skills then have multiple levels to upgrade by further investing skill points. Each class has three skill trees available to them, two of which are class specific and a third that is chosen during character selection. The problem comes as you get deeper into the game and its systems, which simply aren’t deep or interesting enough. With some clever maneouvering and skill planning you can take down a lot of enemies at once whilst avoiding their attacks quite nicely. Once you pick up some items and can handle more than a few enemies at once, it feels satisfying and skills have some real punch to them.

Most story cutscenes are basically still images with varying degrees of zooming and panning whilst voices talk over them, but other than that, everything looks and sounds good. There’s also a lot of detail to the audio, whether it’s the splintering of wood as you break a barrel, the whip-like crack of lightning from spells, or the chattering of goblins. Its bright and sharp graphics look good, there’s plenty of variation between areas and loads of fireworks to enjoy whilst you’re casting spells or otherwise dissecting enemies.

Eight years on from Torchlight II, many of the same niggling issues return, but they’re harder to forgive without meaningful upgrades.
#Metacritic torchlight 3 series#
and Perfect World brought it back in line to be much closer in structure to previous games in the series as a straight up sequel, and as sequels do, it makes some improvements and adds new features. After years of development down one particular path, Echtra Inc.
